Interviews

Every once in a while, someone interesting will agree to speak with us. Here you will find more than 15-years of archived interviews with producers, filmmakers, actors, below-the-line creatives, legends, and more.

We are also currently the host of two recurring interview series:

  • Check the Gate — a recurring column in which Brad Gullickson goes one-on-one with directors in an effort to uncover the reasoning behind their creative decisions.
  • World Builders — an ongoing series of conversations with the most productive and thoughtful behind-the-scenes craftspeople working in film and television today.

Browse our latest interviews below

200 Hours Makes One Garment in ‘Avatar: The Way of Water’

We chat with costume designer Deborah L. Scott about 'Avatar: The Way of Water' and how virtual fittings differ from… Read More

Ben Davis and the ‘High Noon’ Cinematography of ‘The Banshees of Inisherin’

We chat with the cinematographer about the Westerns that influenced Martin McDonagh's psychological slugfest. Read More

Joe Begos on How 16mm Saved ‘Christmas Bloody Christmas’

We chat with the director about his new Robo-Santa slasher and why it had to be shot on 16mm. Ho-Ho-Ho-Holiday… Read More

Carter Burwell Brought a Fairy Tale Sound to ‘The Banshees of Inisherin’

We chat with the composer about the challenges director Martin McDonagh initiated and how they arrived at a whimsical sound… Read More

Cinematographer K.K. Senthil Kumar Made Rambos Out of His Actors in ‘RRR’

We chat with the cinematographer about striking the right balance between fairy tale action and historically accurate drama. Read More

Robert Eggers On How ‘The Northman’ Made Him a Real Filmmaker

We chat with the filmmaker about the anxiety he carried into 'The Northman' and how the shoot guarantees that his… Read More

Chris Brewster Read a lot of Comics to Design the ‘Black Adam’ Fights

We chatted with the fight coordinator about the many comics and cartoons he devoured to bring authenticity to the 'Black… Read More

Real Hauntings and Rubber Fingers: How They Made ‘Deadstream’

"I felt so privileged to be touching that sweet corpse head." Read More

MCU Concept Artist Andy Park Explains Why the Comics Remain King

We chat with Marvel's Director of Visual Development about when to adhere to and veer from the comic book source… Read More