Welcome to The Queue — your daily distraction of curated video content sourced from across the web. Today, we’re watching a video essay about the narrative power of sound design in The Sound of Metal.
Beginning with this year’s Oscars, the Academy of Motion Picture Arts and Sciences will no longer adjudicate sound mixing and sound editing as two separate categories. For the folks who found the split confusing, this is a win. But “Achievement in Sound” definitely undersells how complex and interdisciplinary crafting a film’s “sound” can be.
Personally, I’m a little sad about the category’s reduction to a single statue. But what would make me more than a little sad would be if the Academy failed to nominate — and rightly award — the sound design of Sound of Metal. I can’t think of another example, from this year or any other time, where sound design has been so central to a film.
Sound of Metal follows a drummer and recovering addict named Ruben (Riz Ahmed), who suddenly, without much warning, loses his hearing. The film conveys Ruben’s subjective experience with losing his hearing through, what else, sound — from the dull muffling of the outside world to the internal vibrations of his own voice, popping jaw, and heartbeat. Silence, it turns out, is much louder than you’d expect.
This is one of the few films I’ve seen — and heard — that’s given me a real glimpse of the world experienced by a specific community. Namely, the deaf community. And that is, ultimately, one of the greater objectives of art: to see the world from someone else’s point of view. The video essay below unpacks how the film designed and dramatized its sound, aiming not just for accuracy but for subjective perception and meaningful and at times devastating contrast.
Watch “Sound of Metal’s Brilliant Sound Design Explained“: