Video Game Movies

Need For Speed Movie

Need for Speed will not be remembered fondly. If that seems unnecessarily cruel towards Need for Speed (which it does), it’s because the truth can be cruel sometimes. And it is the truth. The film currently holds a 23% on Rotten Tomatoes, and although it was projected to win the box office with a mediocre $25M, it only managed a paltry third place with $17.8M. Two weeks from now, Need for Speed will be naught but faded memory. But there’s one place where Need for Speed will continue to thrive: in the great argument why “video game movies suck” (and if that seems unnecessarily cruel, which it does, take it up with all the many many many articles using that exact phrasing). It’s no secret. Films based off of video games have a garbage rep; the most critically acclaimed one, Final Fantasy: The Spirits Within, scored a 44% on our foremost bulbous red fruit-based scale. Every other video game movie in history has scored in the thirties or below.



Video games have been a part of popular culture for decades now, and whenever anything is a part of popular culture, you can bet that Hollywood is going to try to piggyback off of its joojoo in some way. Because of this, the history of movies that were adapted from video game properties is a long and rich one, wherein just about every game you can think of that’s reached a critical mass of popularity has been turned into a movie. That’s what makes it so depressing that we still haven’t really gotten a video game movie that’s been received warmly enough to legitimize the genre and shut up everyone who keeps saying that video games are not art, or that they at least make for really crappy source material for movies. What’s even more depressing though is the news THR recently broke that Temple Run, a game that’s become popular on iOS and Android mobile devices, is the next property set up to inspire its own big screen feature over at Warner Bros. Making a movie out of a game like this just proves that Hollywood still has no clue which types of video games could inspire a film version that audiences would accept and which absolutely won’t.


Alison Haislip Con

Nerdist‘s Alison Haislip joins us this week as we get our hands dirty solving the deep-seeded problem of video game movies. They’re pretty much all terrible, but it doesn’t have to be that way! They can all be better! Alison explains why they need an Iron Man moment, and we give Hollywood studios permission to take video game stories seriously. For more from us on a daily basis, follow the show (@brokenprojector), Geoff (@drgmlatulippe), Scott (@scottmbeggs) and Alison (@alisonhaislip) on the Twitter. And, as always, we welcome your feedback. Download Episode #8



Producer Samuel Hadida announced at the American Film Market that he and Panorama Media have put a plan together to finally bring us a movie version of all those classic Wolfenstein video games. A few years ago Pulp Fiction writer Roger Avary was attached to this project, which was then titled Return to Castle Wolfenstein, but some personal issues derailed the film before it could get off the ground. Well, fret not, because Avary has been brought back to write and direct, and the film, now just titled Castle Wolfenstein, is once again ready to go.


Silent Hill Revelation 3D

If you’re not familiar with the Silent Hill franchise, whether we’re talking the video games or the 2006 film that was inspired by them, their basic conceit is that the sleepy town of Silent Hill is connected to a hellish and freaky alternate dimension called Otherworld. This isn’t the greatest situation for the town’s inhabitants, because it means that one minute they can be walking down the street minding their own business, and the next hellfire and brimstone could be raining down on them them and they might have to do battle with any number of freaky and dangerous creatures. Six years after the original Silent Hill comes a sequel, Silent Hill: Revelation 3D. This time around, Sean Bean is back, and when he mysteriously goes missing it’s up to his now-teenaged daughter (Adelaide Clemens) to navigate the town’s nightmares and release him from the clutches of all the evil whatsits. And if that doesn’t sound horrific enough for you, this poor girl also has to deal with the stresses of trying to acclimate herself to a new high school while everything around her turns to ash and spider monsters are attacking from all angles. New high schools are the worst.



This week, on a very special episode of Reject Radio, Jake Gyllenhaal ends up appearing in almost every segment randomly. Him as a topic. He doesn’t actually appear on the show.



Universal and EA Games plan on dragging us down to Hell. Which circle is for executives that steal ideas again?

Twitter button
Facebook button
Google+ button
RSS feed

published: 01.29.2015
published: 01.28.2015
published: 01.28.2015
published: 01.28.2015

Some movie websites serve the consumer. Some serve the industry. At Film School Rejects, we serve at the pleasure of the connoisseur. We provide the best reviews, interviews and features to millions of dedicated movie fans who know what they love and love what they know. Because we, like you, simply love the art of the moving picture.
Fantastic Fest 2014
6 Filmmaking Tips: James Gunn
Got a Tip? Send it here:
Neil Miller
Managing Editor:
Scott Beggs
Associate Editors:
Rob Hunter
Kate Erbland
Christopher Campbell
All Rights Reserved © 2006-2014 Reject Media, LLC | Privacy Policy | Design & Development by Face3