Suspension of Disbelief

Boiling Point

Many people will come to the defense of outrageous events in movies and otherwise unbelievable activities by claiming movies are all about the “suspension of disbelief.” That’s why cars can turn into robots, animals can talk, heroes can surf anything to safety, and all the Jewish people rode unicorns to Israel at the end of Schindler’s List. See, that last one is a joke about how not all movies are about the suspension of disbelief. Sometimes movies make a greater impact by maintaining a thread of realism throughout. No, Die Hard isn’t the most realistic film in the world, but when a shoeless McClane has to run over broken glass, you can relate to “that must fucking hurt” because you can see it affects him for the next ten minutes of the movie. In movie time that’s like 8 years, so it’s no wonder he’s back to running and jumping by the end of the film. While I’m the first to admit I enjoy action films where a commando can jump from a plane flying 150mph and fall 300 feet into a swamp and be fine, there are a few minor movie injuries that bug the shit out of me.


Cave of Forgotten Dreams

I am not a fan of 3D. Even in the most technologically adept cases where the 3D landscape has layers of depth, even in those most “Cameronesque” of instances, I am unable to get past the gimmickry in the mode of viewing. As a human being, I’m already trained to perceive two-dimensional images in three dimensions, why would I need to attach cumbersome glasses to my face to show me a pronounced version of what I already perceive? I had never encountered a situation in which the forced depth of 3D actually added to any depth in content of the film itself. That is, until I saw Werner Herzog’s The Cave of Forgotten Dreams.

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published: 01.27.2015
published: 01.27.2015
published: 01.27.2015
published: 01.27.2015

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