Papers Please

Papers Please

Video games don’t have to be complex to tell a story. Or, more importantly, have you fill in parts of the story in your head. Early games like Pong existed without any sort of narrative, unless you enjoyed pretending you were a rectangular block intent on sailing a square of pixels past your opponent for ultimate victory. It wasn’t until later that games were given narratives for the player, even though they were extremely simple: rescue the princess, flee the evil robots, destroy oncoming asteroids. These days, games have deeply complex storylines with multiple, branching plot points and are often denser than most Hollywood movies. They have to be because they often last upwards of ten hours. But the meteoric rise of indie games have propelled a much smaller type of game to the forefront, often with stories that are just as moving or emotional. This is the case in Papers, Please, from Lucas Pope. The game bills itself as A Dystopian Document Thriller, and here’s the description from the creator:

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