Doom

IntroPOV

Technically speaking, a “POV shot” could count anything coupled with a reaction shot, or any over the shoulder shots – but that aside, there’s none better than the straight on, through-the-characters-eyes shot that’s been around almost as long as filmmaking has. It’s cemented itself in the craft since the 1940s, and has unsurprisingly taken a great array of variations over eight decades. Let’s look at some of the best, most iconic, uses of the classic POV shot, shall we?

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Considering the complexities of a large corporation, the maze of impossibilities to get through on the way to getting a movie made, and the time lines at work here, this may seem unfair, but the buck has to stop at someone’s desk. What’s Playing (via /Film) is reporting that Universal might be in the earliest stages of prepping another Doom adaptation that would be in 3D and cost something around $175 million dollars. That number might as well be made up at this stage in development, but it seems reasonable to expect that doing a big action flick like Doom would require a big check book. This comes on the heels of Universal passing on Guillermo Del Toro’s At the Mountains of Madness project because the $150 million budget was too big to manage alongside an R-rating and source material that’s not super hot. But wait. Is Doom really all that hot?

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