When you think of the video game Halo, what comes to mind? I think of a lot of time spent in front of my television, eating Cheetos and “socializing” with friends as I dominated 14-year old kids all around the world with the butt-end of my shotgun. You may have a different thought, but that is pretty much it for me. But despite that my formidable Halo-playing days have come and gone, that doesn’t mean that I don’t still hold a place for it in my heart. And now when I think of Halo, I think, “Hey, that could be a really badass movie.”
Yet, despite the badass potential that lies within the notion of a Halo movie, I know that for a video game adaptation to get made, or to get made at all, it takes a lot of luck and a lot of risks from some Hollywood elite. In order to do it right, you absolutely must have a big budget or your movie ends up falling somewhere between a Uwe Boll feature and the straight-to-DVD brilliance that was Gamebox 1.0. And to get a big budget, you must have a great script and an influential producer/director tandem. For example, if Jerry Bruckheimer and Michael Bay went after the Halo project, we would all be in for a treat — and the damned thing would get made. But they aren’t, so go clean up the mess you just made in your seat and I will get on with the news.
Yesterday our friends over at Latino Review found out that the Halo movie has picked up one of the aforementioned necessities, a script. G.I. Joe power-scribe Stuart Beattie has apparently written a spec script (a full script written on his own, sans big paycheck upfront) called Halo: Fall of Reach, which is based on the bestselling novel of the same name by Eric Nylund.
Their source also gave them a look inside the script, saying that it is a character-driven story:
The script is, first and foremost, a character-driven story about a soldier named John who was kidnapped or “conscripted” by the UNSC when he was just six years old, and then brutally trained to become an elite Spartan warrior known as Master Chief 117.
The script then takes us through the horrific first contact with the Covenant hordes on the doomed colony world of Harvest, and then climaxes with the spectacular fall of the UNSC forward base on Reach, during which every other Spartan is slaughtered.
The script also gives detailed outlines for the second movie, HALO: RISE OF THE FLOOD, which takes place entirely on the Halo ringworld, and the third and final movie, HALO: BATTLE FOR EARTH, which roughly follows the events of Halo 3, the game.
One cool advantage of this first script is that (like the shark in JAWS) you don’t even see the Covenant until halfway through the movie. And because all the creatures are CGI creations, this cuts the budget down dramatically and makes a first Halo movie that much more viable. For Halo fans, it’s like the prequel that provides all the answers to questions they’ve thought about for years. For non Halo fans, it’s an exciting action movie that provides a clear, concise introduction to a world five hundred years in the future with relatable characters and a terrifying alien menace.
So there you have it Halo fans, a little bit of news that is sure to make your thumbs twitch. The only problem I see from here is that the film is still just a script. There is hope in the fact that Stuart Beattie is the guy whose script finally got the upcoming disaster that is G.I. Joe pushed through at Paramount, but that doesn’t mean that a studio is going to be willing to lay down the cash for this film. I suppose we shall see and I sincerely hope that I am wrong, but I get the feeling that despite the fact that a Halo movie would rock, we won’t be seeing one any time soon.
News Tip Courtesy of Latino Review