Welcome to the Sunday Shorts redux, home of the world’s largest ball of yarn. Today I’m super stoked to bring you a new short that should have gamers salivating. We all know that Hollywood has not been kind to the video game industry; Uwe Boll being a repeat offender in taking IP we love, and dragging his ass back and forth over it. Still, he’s not alone. Doom, Double Dragon, Super Mario Bros — all abysmal. It seems, today, if a game-based film has an opportunity to see movie theaters, one of the words you’ll invariably end up hearing is “re-imagined”. This is the death knell for any console-to-big screen adaptation.
One would assume there would be at least a handful of people in the industry that understand why a particular game is so popular, understand the culture, and are willing to be faithful to the source material.
Well — there are, and today’s short is an example of one of the most beloved game franchises in history getting a whole lot of love and attention from a group of people that are clearly in short supply.
In 1994, Street Fighter was brought to the big screen via Steven de Souza; it was 102 minutes of what the f*@k. There are a litany of awful decisions made in that movie, not least of which was the casting of heavily Belgian accented Jean-Claude Van Damme as all-American soldier Guile. I was fourteen, and had awful taste in just about everything (I still stand by slap bracelets, however), and even I had a negative visceral reaction to the film.
Much to my delight, after a hell of a lot of waiting — I was Karmically rewarded for having sat through that festival of poo fifteen years ago by running across a three minute short film titled, Street Fighter: Legacy.
Yes — a movie with a three minute and twelve second run time was a rewarding game-t0-screen experience. It gave me hope anew, and I’m sharing it with you. I’m a poet.
STREET FIGHTER: LEGACY
Directed by: Joey Ansah and Owen Trevor
Written by: Joey Ansah and Christian Howard
Produced by: Streetlight Films
Given a real budget, I would easily suggest that a full length version of this film under the current team would at the very least, look fantastic. That they managed to bring a lot of tension and made me ask so many questions in such a short amount of time suggests, to me at least, that these guys might be handy with a writing program as well. I hope upon hope that someone with deep pockets and sore gamer thumbs ‘squeeeed’ when they saw Legacy.
Later this week I hope to bring you more on the folks behind this three minutes of pure geek-gasm, so keep an eye out.