City of God

Miramax Films

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How we made City of God” — The Guardian catches up with Alice Braga and assistant director Lamartine Ferreira to get an inside look at the creation of a devastating modern masterpiece.

“This was only Meirelles’s second feature film, so City of God was a turning point for him, too. He knew what he wanted, but he was never too pushy. We couldn’t shoot at Cidade de Deus, the real City of God slum, though. It was too dangerous because it was in the middle of a drug war. Instead, we shot at Cidade Alta (Higher City), a similar-looking slum, using community members as security guards because they wouldn’t let us bring our own. I don’t remember feeling unsafe at any time. Sure, some of them were drug traffickers and what not, but nobody was carrying machine-guns.”

Andrew Stanton Reveals the John Carter Sequels That Never Were” — Angie Han at Slashfilm pulls in some Twitpics and some history that we’ll never get to experience.

More Real Than Real Life” — Marilyn Ferdinand at To Be (Cont’d) explores tricky cinematic worlds that bend reality and movies as something to solve.

Films like Fincher’s The Game (1997), David Cronenberg’s eXistenZ (1999), and Christopher Nolan’s Inception (2010) literally take their characters and audiences inside games from which they never emerge. The trick of “is what’s happening now real, or are we still in the game?” offers the kind of brain tickler M.C. Escher created, a beautifully rendered conundrum that keeps one’s mind and gaze engaged, a World of Warcraft environment where the end is never reached. If you want to stop, you have to leave the game–the game will not leave you. Is this position, however, confined to a certain variety of film, or has it proliferated into the audience’s thinking about virtually all films?”

Sandra Bullock, Keanu Reeves and Jan De Bont Look Back at Speed 20 Years Later” — Kris Tapley at HitFix goes crazy in depth on the highest concept high concept hit of all time (and he manages to shoot the hostage).


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